Great additions to an otherwise stock FPS offset Shadowrun's lack of deeper content.

User Rating: 5.4 | Shadowrun X360
Shadowrun's situation is quite simple. Four races, each balanced our by different abilities, strengths, and weaknesses. Several weapons, ranging from automatics to explosives to blades. Technology that can enhance character abilities and magic that can do all kinds of crazy crap. How is this not an instant must-own FPS?

Quite simply, Shadowrun needs more...of everything. More maps, more weapons, more techs, more magic, and some more races woudn't even hurt given the game's situation. Graphics, controls, sound and all other technical aspects are perfectly in order. The game was set up beautifully to become an excellent multiplayer experience, but the developers cut it far too short.

The lack of story wouldn't be a letdown at all if the multiplayer had more meat to it. Most feel that the game is incomplete and not worth $60. As it stands, they're absolutely right. However, Shadowrun lends itself perfectly to Xbox Live's abundance of downloadable content through online updates. What is present is all excellent: the races, techs, weapons, and magic are all great ways to mix up the usual FPS experience, but since there is only one mode of play, players will whisk through virtually every possible combination of the available options within days of purchasing. This leaves the game in desperate need of updated material, which will hopefully come soon, since Shadowrun is a bit thin in the meantime.

Overall, Shadowrun is a cool way to re-introduce the FPS genre, but its strengths were left horribly underproduced. The developing team really let down gamers worldwide by starting to create an amazing shooter and ending with a half-finished fun-for-a-while multiplayer.