A revolution to be a part of.
One thing that worried me the most was the button mapping. I mean you don't really have a mouse/keyboard to work with, but never fear it's brilliantly done. The first time in a long time that a PC studio was able to pull that one off. I think the only time I missed a button push was my own damn fault by forgetting that [triangle] opens the encyclopedia when you are in a certain screen. The interface is perfect considering the difference between this one and Civ IV, but it's simple, elegant, and very good to look at.
Some of the more smaller aspects of the game are gone however. No workers to develop or customize your territory, most of the city improvements, and managing every aspect of your citizens lives are the way of the dodo for this title. But you really don't care because you can be at war with every other faction on the map and be kicking ass, something you couldn't do in Civ IV easily. Most of your time in this game is on the bigger decisions to win at the game.
To veterans of the series some of you will pop in the disk and see the abilities for some factions and go 'What the hell where they thinking when they did that?' It's about about laying down a huge smack down in Revolutions. When you get into the end game and playing at the highest level of difficultly, it looks like you are fighting World War III. But still playing as a different faction everytime is great. You learn what works and what doesn't and how can you take advantage of your bonuses to their fullest extent.
I love Revolutions. It's hands down the best strategy game to hit consoles ever. And best of all it's from Firaxis.