When I read some of the descriptions of this game, I expected something with the tactical depth of Nexus: The Jupiter Incident or at least X3, and the strategic flexibility of Galactic Civilizations 2. Instead, I got a game that had only a taste of the former two. Units are the same old: just a set of ships of different size groups for each race (I think there are about 3). The only ships that can be customized are capital ships, and even then it is just a "perk" that you can choose (additional ability or whatever) once in a LONG while that constructs automatically (no need to dock). One would assume that with customizable units being out in RTSs (not including RTTs) by 1999, repeated later in other games, and available in 4X games PRODUCED BY THIS COMPANY, these guys would get it right by 2008. But they don't. But the tactical shallowness does not stop there.
This game also manages to make base defense construction boring and ineffective. You can only "support" a few structures around each planet. Can't imagine why. Can't get enough hourly employees to feed the coal engines of the turrets? With planet sectors being large and easily attacked from any direction, this makes defense construction next to impossible to do effectively, especially if you actually need to allocate those slots to other structures.
That said, the game actually has good re-playability and strategic strengths. You can generate worlds with many, MANY planets and stars, letting you play as much as you want. Unfortunately, it still gets old fast if the heart of the game (the tactical battles) are dull and linear. I guess this is the exact opposite of Faces of War: great skirmish re-playability, but no content!
The Good: Fantastic huge space battles, unique factions, plenty of replay value, a lot of content, addictive Gameplay, can run on a wide variety of computers. The Cons: You will lose sleep…..a lot of it, longer lear... Read Full Review
Imagine taking two of the greatest space games of all time– the Turn Based Strategy Galactic Civilizations II and the Real Time Strategy Homeworld, both of which are defining games in their respective genres. Imagine the... Read Full Review