If Your a fan, get it. If your a hard core shooter get something else.
Of the aforementioned shooters, SFDM stood head and shoulders above the rest because even though it preceded and is the senior of the titles by a few months, everything was well thought out and well crafted. Its only stick point was that the control scheme had a high learning curve but then came MoHH. MoHH offered the true fully fleshed out FPS run and gun feel with some base tactical elements but the story was flat and level design was uninspired. Each chapter in SFTB1 is broken up by CG movies (compared to SFTB2, SFTB1 CG clips are leagues better) thus marking that you are moving to a new country and the environment lend to this feeling of being in that county. SFTB1's variety of setting bring you from South America to Poland. SFTB2 takes you from A to A. Blah to blah. SFTB2 was anticipated to hone what it had in its predecessor and add what the other shooters were missing. Hopes were high but Zipper aimed low. With extremely slight improvements to the controls nothing much was changed ergo nothing much was improved and graphically the sadness that is SFTB2 maintained its disappointment. How can a good franchise take a step back? This was the question I asked myself and usually I'm always in disagreement when I see that sentiment in a review, but after finishing SFTB2 I was uttering those very words. At first I didn't notice any graphical discrepancies but as I played on, I noticed that It lacked the graphical "umph" of SFTB1. The lighting was off (literally), the modeling was drab, and the textures were ...blah. To make matters worse, the audio followed suite.
2006's PSP shooter of choice (popularity wise) was MGPO. As soon as you start the game your treated to amazing sound quality. Both MoHH and SFDM also tantalize your eardrums with audio that draws you into the game. The first SFTB had pretty good audio but SFTB2s audio does not sound ... as good nor does it draw you into the game. Audio is an aspect of gameplay that should never be overlooked. Overall, I find that the only redeeming quality of Socom Fire Team Brovo 2 is the well devised system random mission objectives once that map is completed and SOCOMs online game community. For the PSP to thrive in this portable gaming market, Sony must demand better quality of its AAA titles. SFTB2 feels as if it were eeked out by interns at Zipper. Even if that were the case, SOCOM is a franchise that demands better. If you find it used (as I did), its worth a buy if your a fan.