
PROS:
- Absolutely gorgeous visuals of underwater hell, featuring incredibly realized (albeit pretty linear) abandoned scientific facility setting and even more incredible sound direction
- Nice addition of video and sound distortion cues signalling your most likely imminent doom from the corrupted creatures of the deep
- Pretty interesting theme of consciousness and humanity that will have you question things too deep for comfort
- Impressive amount of interactivity in the objects of the world
- Nice attributes to your worst nightmares in SOMA, such as that one you can't look at, that one that you have to keep looking while slowly backing away, that one that can hear you even if you're on the other side of the wall (all of them actually), that crying lady, and that big freaking fish
- The fact that the game doesn't really want you to die - i.e. once attacked, you are left wounded at the same spot and at the mercy of the monster nearby (until the next attack that is)
- Makes effective use of tension instead of stupid jump scares
CONS:
- Feels a bit more an adventure experience than a horrifying one; nonetheless, this game will still leave your heart palpitating, especially when that bastard sees you, the screen scrambles like crazy, the music shrieks at you and you run like a baby
- A pretty uneven voice acting for the protagonist, like he should be speaking as if he just finished a marathon after being chased down, and yet he speaks flat out fine