Best Sonic game in a while, could our favorite hedgehog be back?

User Rating: 8.5 | Sonic Unleashed PS2
Alright, so it's 2006. Sega has just announced a huge assortment of Sonic games, could it be the best year for the hedgehog ever?! Lets see what came out... Sonic Riders: Alright, not the best. Sonic the Hedgehog Genesis: Terrible port. Sonic '06: A disaster from head to toe. That year was actually probably the worst for Sonic ever. Sure, Secret Rings helped, but it still wasn't the thing to get the hedgehog back on track. There was the Rush series, which helped, but still wasn't enough. They had to come out with something, and they knew it had to be amazing to keep the hedgehog in his place. So Sega hired Dimps and Sonic Team to make a game that could be top notch. If you don't know who Dimps is, they made the Advance and Rush spin-offs. They were hired to make the Wii and PlayStation 2 versions of the game, while Sonic Team made the Xbox 360 and PlayStation 3 versions. So, there was hope that Sonic could get back on his feet.

Alright, so enough about the back story and on to the actual game itself. The game is divided into three separate parts; the hedgehog levels, the werehog levels, and the hub worlds. Now, as soon as you boot up the disk, you'll probably notice one thing. You can't skip the cutscenes. This isn't so much a bad thing, but some of the cutscenes are just 6-7 minutes. Now, while that may not seem like much when in comparison to something like the Metal Gear Solid series, but even then, they allow you to skip the cutscenes. Anyways, after the cutscene, you'll be sent into a tutorial. You'll find that Sonic has definetially gained a lot of speed in this one. As soon as that is over, you'll go into the Hub World for Apotos I think it's called. Now, for the most part, the Hub Worlds are just plain stupid. Dimps can't say anything like "We couldn't program 3-D Hub Worlds because of the hardware," because the original Hub Worlds were in Adventure and Adventure 2 for the Dreamcast. Some of the people you talk to are even more stupid, because Chip will say "Looks like there's no one here, Sonic." But if that's the case, what was the point of having them in there in the first place? The Hub Worlds are just plain stupid, and shouldn't have been a part of the game.
Now on to the daytime stages. These stages are just plain epic. They're well designed, and very fun to play. Plus, Sonic doesn't handle like a drunken blinkfolded sailor on ice, unlike another Sonic, erm Shadow, game we saw. Considering this version is just a port of the Wii version, I wasn't expecting much from the controls. But suprisingly, they're very good. I do wish there was just more of this in the game, though.
As for the Werehog, suprisingly, his levels are almost as fun. They're just a beat-em up, and that's pretty cool. The level design isn't the best, but it does give you plenty of space for your Werehog to roam around. The Werehog also controls pretty damn good. Only problem is that there is a bit too much Werehog in the game.
Alright, so that's it for this review. To sum it all up, this is a pretty good game, and if you have $30 in your pocket, buy this game. You won't be disappointed.

Overall:
Soundtrack: 9/10
Daytime Stages: 10/10
Nighttime Stages: 7/10
Hub Worlds: 2/10
Graphics: 8/10
Final Score: 8.5/10 - not an average.