Arcade-Fans Rejoice!
Since I was a fan of the Arcade version I did pick up on some changes. For instance, the arenas seemed smaller and more limited than the Arcade version. Cy-Gor boss battle was quite noticeable in arena size. Nonetheless, the gameplay is still very fast and compelling. The multilayer mode offers extra hours of play. But have your friends get use to the controls in 1P more before you go in a 4P match - since the camera can be a bit wobbly at times (especially turning)
Each fighter/character has a set of three-four options to defeat the enemy - with the R trigger as a more 'stronger' version of the attack. For example when selecting Spawn when you attack with your fist you go into a instant combo - when pressing the R trigger, you perform Spawn's signature chain-link attack.
What may throw a gamer who never played this game off track is the way each level Arcade-oriented. You have a Time Limited in which you need to defeat a Stage Boss in. Whenever you lose/die - 12 seconds are subtracted from your Timer. Other modes offer Team Play, Tournament, and 2 on 2 Brawl. Extra arenas with limited textures offer a more smoother playing field specially designed for a 4P match.
I can't help but be reminded of Power Stone mechanics throughout playing. Running, pushing crates, breaking crates, jumping, and the sheer detail on all the polygon work done.
As for the longevity, SitDH offers items (flamethrowers, grenades, daggers ect) the player can unlock in single/team mode as well as a concert art gallery section of all the characters.
Audio: 6/10
Graphics: 8/10
Gameplay: 7/10
Control: 5/10
Overall: 7/10
This is the greatest arcade (of 2000) to hit venures, and the port doesn't fall short from the leap.
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