Sphinx and the Cursed Mummy is an adventure worth traveling to at a reasonable length.
Sphinx's part of the story starts when he gets an objective to get the Blade of Osiris from the hellish lands of Uruk. Where as Tut's part of the story starts with him waking up to what is later on a horrible birthday. Which results in him turning into what he becomes for the game.
In an overall view on the story though, it's actually really easy to follow. Sure, Sphinx and Tut are in locations FAR from each other throughout most of the story, but they share the same two main goals, and that is to stop the Chaotic god, Set and to turn Tut back to normal. How it was told was decently written as well. Some parts were confusing, but those confusing moments didn't stop the story being easy to understand.
The graphics of the game do a really well done job of capturing the beauty of Ancient Egypt, and is one of the reasons why I find it immersive. The environments look very much like the location it's based on, even though quite a bit of the game has a cartoonish mood. Even the graphical effects (such as water and lava) look good.
One of my favorite things of Sphinx and the Cursed Mummy is the character design. They may not look as depicted as they were in antiquity, but they're still very well designed. An example I'll pick is with one of the main characters, Sphinx. In ancient fact, the statue itself (called a sphinx) has a lion's body and a human's head. Sphinx in the game doesn't resemble that entirely. Instead he looks far more human, but with a lion's tail. He also runs as fast as a hunting lion, so it makes sense on why he's named Sphinx.
Easily the number one factor of Sphinx and the Cursed Mummy is the gameplay, which as I said before, is a very creative and immersive blend of 3D Platforming and a Zelda style adventure. Everything about it is so well thought out and in the end result is a top notch job. The puzzles are great fun to play with. The very well detailed environment is great to explore. Even the platforming is great enough that if Sphinx and the Cursed Mummy was just a platformer, it still would've passed,
The combat is very well done as well, even if it does lack the lock-on the 3D Zelda games had since Ocarina of Time on Nintendo 64, but honestly, I found no need for one in this game. Everything about the combat is simplistic, whether it be bosses or non-bosses, but it plays so well with a good working camera, and great controls on the DualShock 2.
But the main con I have with Sphinx and the Cursed Mummy is that it feels somewhat forgettable to save your game. What I mean is that the game is so immersive, you'll have the urge to rush to the next part that can be really hard and if you die, you go all the way back to the last save point, which at times can be hard to find, due to them being not that tall, or somehow camouflaged into a few environments.
Overall though, Sphinx and the Cursed Mummy is a fantastic game with great environment and character design. It's an adventure game that is well worth traveling to at a reasonable length of around twenty hours (maybe a little less, maybe a little more).