This is the best fps yet. June 3rd 2007
Gameplay: Stalkers gameplay is much different than many of the current fps games out there. It delivers a fun, exciting and tactical combat environments such as urban warfare, outdoor combat environments in open area fields where u run to the nearest tree to take cover. The kind of combat in stalker is like nothing I've seen before because it ranges from different locations and themes where ever you go. The Plot in stalker is fairly simple, nothing too complicated, im not going to go over it since it would take too long to discus and its not really that important in the game. But just a breif summary, you're a stalker ( kind of elite soldier ) and you start off in this land not too far from where the Chernobyl Nuclear Power Plant disaster took place. Most of the land in stalker is covered in debris and broken vehicles and scrap metal, abandoned factories and buildings. Radiation, anomalies and broken everything cover the land. This gives you the sence and feeling in the game that your walking around in desolate fields where everyone is trying to survive and not be killed by bandits, army soldiers or other stalkers. That also gives you the feeling that you're out there and its a kill or be killed world which really makes the whole experienced even better.
Another thing that really surprised me while playing is the number of different wepons. All the wepons look real and act real, the quality of the gun determines the chance you have of your gun jaming and therefore requiring you to reload, which if your gun jams at the wrong time, could mean ur death if a bandit is right around the corner with a shotgun. Theres a huge range of wepons and different kinds of amunition for the same gun, for example you can get a standard bullet, armour piercing which is good if you're enemy is taking cover behind a scrap of metal or a car and theres also hallow point bullets which increase the power of the bullet to kill your target in less amount of shots.
The Enemy AI was very well done, they're almost just like how a player would sneak around and use their environment to its advantage and use tactics just like you would. Like I said its a kill or be killed world in stalker and these arn't stupid AI.
You would think by some screen shots and the cover that you'd be mostly killing mutants the whole game. This is incorrect because most of your enemies are other NPC AI players.
Sound & Graphics: The sights and sounds of stalker really contribute to the experience, hearing gunshots in the distance and cries for help is normal in stalker ( its a kill or be killed world ). There isn't much in game music, except for when someone is listening to music or playing a guitar at night, other than that theres no backround music which also adds onto the experience, gives u the feeling that the player is there. If your computer can handle any current games today, then you shouldn't have any problems as far as graphics requirements go, its nothing new in stalker, it looks nice, the guns look real. The scope and zoom effects were well done.