Technically not a Star Fox game, but a good game none the less.
Gameplay 9/10
The gameplay is 3-D roaming Action Adventure Platformer, and is very excectable. There's only a little Arwing action in the game, and mostly being on the ground. You get a staff, see? and you use it to beat the ever loving crap out of Sharp Claws and other enemies. The staff can do a variety of things such as shooting fire, freezing things, opening portals ect., but these techniques aren't usable immediately in the game; you must find them in certain areas.
Controls
The controls are very cliché, Control Stick is used to Walk/Run, the C Stick is for inventory control, the D Pad is used for Map Control, the Start button is for going to the main menu, the A Button is used for combat with the staff, certain actions, and selecting an item in your inventory, the B Button is for canceling something, or putting away something, the X Button is for rolling or dodging, the Y Button is used for assigning one item or Staff Command for quick access, the L Button is used for camera movements and strafing, the R Button is for defending yourself. and the Z Button is for looking at things in a first-person perspective, yeah, cliché.
Graphics 9 1/2/10
The graphics are absolutely stunning, for a gamecube game. Very smooth, and very realistic.
Music 9/10
Only a few remixes from Star Fox 64, everything else are original soundtracks. Most are very catchy, and remember able. (especially the chase theme, which you'll probably hear alot.)
Sound Effects 7 1/2/10
The sound effects are reasonable, but whenever you run, you hear a wierd drum like sound, which could make you think the current music has drums in it when it really doesn't.
Plot 9/10
Heres the plot taken directly from Wikipedia:
Star Fox Adventures takes place eight years after Star Fox 64 on an ancient world of Dinosaur Planet, located on the side of the Lylat system opposite of the planet Corneria. Krystal, a vixen looking for answers to the destruction of her home planet, Cerinia, and the murder of her parents, lands on Krazoa Palace after receiving a distress call from the planet. She discovers that the planet had been attacked by General Scales and his SharpClaw army, and decides to help by collecting all of the Krazoa Spirits and returning them to the palace, which would supposedly tilt the war in the dinosaurs' favor and stop Scales. However, after releasing the first one, General Scales (who was following her) pushes Krystal into the spirit's path, thus she is trapped in a floating crystal atop the Krazoa Palace and thus trapped until all the spirits can be returned.Meanwhile, Fox McCloud, Slippy Toad, and Peppy Hare receive a mission briefing from General Pepper to go to Dinosaur Planet and reattach pieces of the planet that had broken off, as the current state of the planet posed a threat to the welfare of the Lylat System. The team, realizing that they are low on cash and that the Great Fox and Arwings are in dire need of repair, not to mention the departure of Falco Lombardi due to boredom, decide to accept the mission. Fox flies to ThornTail Hollow and recovers Krystal's staff, which she had dropped earlier due to being attacked by General Scales' floating galleon. Fox learns from the Queen EarthWalker that he must find the GateKeeper for each of the four areas that had broken off from the planet in order to gain access to them, and travel to those areas to retrieve the SpellStones, which must be placed in Force Point Temples to keep the planet together, and which had been previously removed by Scales, causing the planet to be torn apart.
After being warped to Ice Mountain by the Warpstone, Fox meets the Queen EarthWalker's son and his new partner, Prince Tricky, in SnowHorn Wastes. Together, they free the GateKeeper to DarkIce Mines and travel there to retrieve the first SpellStone. After defeating Boss Galdon and getting the SpellStone back, Fox travels to the Volcano Force Point Temple, where he places the SpellStone. Upon leaving the temple, the Krazoa Spirit who was released by Krystal informs him that he must also collect the other spirits and release them at Krazoa palace in order to save Krystal's life.
Now finding himself having to not only save the planet but the mysterious blue vixen as well, Fox collects the second Krazoa Spirit in Moon Mountain Pass and releases it. A scene is shown of him seeing Krystal for the first time, he is speechless at her beauty. He then locates the next gatekeeper, the queen of the CloudRunner tribe, at Cape Claw. He gains access to CloudRunner Fortress, encounters General Scales there for the first time, and loses to him in a brief struggle, allowing the general to escape. He collects the second SpellStone and releases it at the Ocean Force Point Temple back on Dinosaur Planet.
Fox has a brief run-in with the LightFoot tribe, who accuse him of stealing an artifact from them. They attempt to execute him, but a CloudRunner fends them off, eventually forcing the tribe to let Fox free. Subsequently, Chief LightFoot orders Fox to break MuscleFoot's records in speed and strength. After that Chief LightFoot dubs Fox "an honorary member of tribe". Fox locates and collects the third Krazoa spirit in the LightFoot Village, and releases it at the palace. He then travels to the third broken piece of Dinosaur Planet, Walled City, after locating the powers of that area's GateKeeper, Tricky's father. Fox defeats the RedEye tribe there, including the King RedEye, in order to claim the third SpellStone. He travels back to the Volcano Force Point Temple once again to place the SpellStone where it belongs. He later ends up traveling to SnowHorn Wastes again, where he finds another Krazoa Shrine and collects the fourth Spirit there. After finding the final SpellStone at Dragon Rock and placing it at Ocean Force Point Temple, the planet does not come back together. Fox realizes that he must release all the Krazoa spirits to bring the planet back together. He travels back to the Walled City, where he finds another Krazoa Shrine at the top of the large temple, and obtains the spirit there. He heads back to Krazoa Palace, where he releases the spirit and discovers that there had been another shrine right on the roof of the palace. He collects the final Spirit after confronting Scales (who, instead of facing off against Fox, is mystically killed by a strange being with a voice Fox deems familiar) there and releases it, however, instead of freeing Krystal, the Spirits enter her body and exit again. The crystal shatters, and Fox narrowly saves Krystal from falling to her death. She takes her staff back, and the two discover that the real enemy was not General Scales, but Andross, who reveals himself to them in the form of a giant head (the same way he was portrayed in Star Fox 64) and flies out into space, supposedly to conquer the Lylat System. Fox chases after him in his Arwing, and defeats him with the help of Falco, who suddenly flies in to assist him, after being absent from the Star Fox team for years. After Andross is finally defeated for good, Falco rejoins the Star Fox team. Krystal flies over to the Great Fox in order to thank Fox for saving her. Fox is too shy for her and everyone laughs at him. ROB senses that his temperature is rising and asks if he is OK, and Fox replies that he will be fine. Fox and Krystal smile to each other, showing they've fallen in love, marking the end of Star Fox Adventures.
Replay Value 1/10
There pretty much isn't anything to do after you beat the game. In fact, you most likely will have absolutely everything collected and completed in the game after the first time (and probably the only time) you beat it.
Bad things about the game:
There are few things generally wrong with this game. There's nothing left to do after you beat the final boss, staff combos aren't configured very well, and some obstacles can be very unreasonable.
Rent or Buy?
Buy.