Predictable, unoriginal, and uninspired would be some of the many words that fit Star Fox Adventures.

User Rating: 7.5 | Star Fox Adventures GC
In a nutshell, SFA could be seen as the most basic components of the 3D Zeldas' gameplay engine coated with beautiful graphics, and no real game to back it up. SFA mainly consists of exploring different dungeons, collecting the treasures there, and finally confronting some huge dinosaur excuse for a boss. Now, you’d think that if someone’s going to imitate one of the greatest gaming franchises in gaming history, they would at least imitate the best aspects. However SFA, as a Zelda imitation, fails to capture the essence of its inspiration.

It’s not all bad with SFA, though. It’s not a mediocre game by far. It truly is a high-quality game in a technical aspect. Beautiful graphics, as is expected from Rare, bring an appealing presentation and good character designs capture the essence of the characters. Also, the gameplay is quite solid and responsive. SFA’s true flaw lies in its incapacity to bind all these elements together with an interesting plot, or interesting gameplay in general. This only flaw is enough to drop SFA from a buyable game category to an occasional rental category.

Now that we have all of these things aside, I’d like to say that I don’t blame Rare for this production. We must remember that this game was developed during Rare’s struggling times with Nintendo, which eventually resulted in the company’s exclusive support for the Xbox. And the product of this struggle is precisely, SFA. Perhaps if it had been developed under different circumstances, SFA could have turned out to be the great GameCube game it should’ve been.