Beam this game out of here, Scotty...
THE GOOD:
* Amazing 3-D - Looks, and feels like you're controlling the Enterprise, though you aren't.
* Missions - Fun, creative. They get old, though. Fortunately there is a second campaign. Don't look for much depth here, Trekkies.
* Music/Sounds - Although you won't hear that Doo doo, doo doo doo doo (okay, I'll stop) at the end of each mission, music sounds enough like Star Trek. Phaser beams sound a little "squishy" like. It works.
THE BAD:
* Logic, Captain - Where's Kirk, Spock, and McCoy? On leave? Actually, the story is all about a new captain and his faithful crew.
* You're leaving the neutral zone - By the 6th or 7th mission it'll be too boring to go on.
* Shields offline - Dying is tough, because you'll be going all the way back to start of each mission.
* Saving... - There is none.
* KAHN!!!!!!!!!!! - Where's the story? Just the average day of some average captain and his crew!
* Someone is stealing the Enterprise! - You get to control plenty of ships, including Sulu's. But no Enterprise.
* Star Trek out - Not much Star Trek. Plenty of Klingons though.
Sorry for all the Star Trek talk. I can't help myself. :) This game feels like some space combat jammed into science fiction. Trekkies, there is hardly any Star Trek in here. I sort of enjoyed playing this game until the plot was gone and I kept dying. It's still a fun game, even without Kirk. Not many tactics to be used, except the cheat codes.