Not all I had hoped for.
There's so much mroe depth they could have put into this game. It's basically a gimped total war game. I'm not talking about diplomacy, obviously in star wars there are two factions, not more. But the ground combat gets extremely repetitive as each planet has one area to fight on. Space combat would be immensely fun but they limit how many units you can have in a battle and the rest wait patiently to get called up as reinforcements as units are destroyed.
Heroes are immensely broken. On the medium setting I was able to planet hop using Emperor Palpatine and Veers ATAT. This worked 2/3 of the time, which seems kinda absurd to conquer a planet with two guys. The times it didn't work turned into a bogged down mess of human wave attacks because the computer was so fortified it would massacre anything that got within firing range.
The game very much favors the defender. Space stations can wipe out fleets once they are higher tech level, Ion cannons on planets can more or less stop a fleet dead in the water, and defending a planet is pretty easy with a few guys if you have any infantry(yes, something I'm happy about is that the small guy really matters more than the juggernaut in this game a lot).
My last and final comment is on the death star. The only way the alliance can stop it is with the red squadron hero, so going from planet to planet nuking the alliance works. But, if the alliance kills it the empire loses, even if they control every other planet in the galaxy.
It has a lot of missed potential and a lot of almost there's, but that doesn't exactly cut it. Still a fun game, just boring.