this game is like a dream come true.
The first thing I noticed was the background. A real battle cinematic was play out right behind the menu. Everything was 3-D and the explosions were colorful. As always, I went to the options to find out the graphic capabilities, and I was shocked. The graphics could be altered to better than any game I have ever seen before. The first thing I played was the skirmish battles in space (Star Wars space battles, as everyone knows, rock.). You can play as either the rebels, or the imperials. This was set out like a very colorful combination of Age of Mythology/Advanced Wars. A real time strategy game in witch you may move you troops in every witch way but the town center is your only building and you build every thing from it and A.W. because there are set buildings that can switch control. You have a set unit capacity (20 points for the imperials, 25 for the rebels.) In witch you may build ships. All fighter squadrons cost 1 point but bigger cruisers and capital ships can cost from 2 to 4 points. Ground battles work a bit differently. You start out with multiple buildings, each with their own purpose. You can build a bigger variety of units as you tech level increases (you must buy tech increases). As in the space battles, you have a unit capacity, but you can change it by capturing reinforcement points, witch give you a set increase in points. They are the only places you can bring reinforcements, unlike space battles, were you can bring in aid to anywhere. There are sometimes neutral parties that live on that planet. The either side with the imperials is the rebels. There are also the campaign battles. Play through the story line as either the rebels or the imperials on easy, normal, or hard difficulty levels. In the campaign, there are planets. You gain control of a planet by achieving land dominance, which the imperials gain by destroying rebel space fleets and then sending down the ground troops. The rebels can send down raiding parties, which are groups of less then 3 units, which can go right to the ground assault, with no confrontation with imperial space ships. There are many planets and you capture them as the campaign goes, and as you capture them, the campaign allowing access to more of them. Rebels rule some of the planets; imperials rule others; but the other hunk of turf belongs to the Black Sun Pirates. They appear yellow on the map. They have big fleets, but do not be afraid, for all of their ships are old models of newer ships, and are no match against even the weakest of your own ships. The last category is galactic battle. This is like the campaign, but you have one set of goals and all planets are accessible from the beginning.
Like every game, there are several problems, which are listed below:
· If you play for a long period of time, the game gets kind of repetitive.
· Land battles are bad because infantry die slower than AT-AT walkers.
· If you were to look closer at a mob of fighters, you would notice that occasionally one would go through another.
· Magnipulse gun misses quite a bit, witch really shouldn’t happen.
· Sometimes vehicles in ground battles wont move, which usually proves fatal.
· It is impossible to kill a Jedi with infantry, event if they are getting hit like 100 times a second.
· You can’t build while your space station is upgrading, which slows the game down a lot.