My revised review of a game that started out great with untangible pronlems, but now feels like a dogged waste of time.

User Rating: 5.8 | Star Wars Galaxies: An Empire Divided PC
Star wars Galaxies is big. Really big. There's so much to see and do you'll want to do it all straight away. But you can't. Say you're new, you have little money so you have to walk everywhere to earn money, combat can be frustrating and rewarding, but often amounts to nothing. The game definitely looks sweet enough, but it should. It's set in Star Wars land. Sound was initially shak but seems great now. The economy is interesting and can be played for personal gain easily, provided you have something to sell. Which is the main problem, if your main goal at the start of the game is, say, to purchase a speeder, you first need to sell your craft. To do that you often need resources and to get resources you either need to buy them, with money you don't have or risk your neck obtaining them, it's a viscious circle, and one which alienates newcomers and rewards veterans. The "it costs money to change proffessions" method was an attempt to make players think carefully about what they wanted to be, but still allowing you to switch later. It is however an annoying quirk.

Others have complained of a lack of purpose. This is not entirely true, there are many purposes, but they are all VERY difficult to attain. The game is obsessed with skills, you can't become a Bounty Hunter for example until you've mastered scout and marksman, frustrating as these are fairly hard skills to proceed in since scouting takes a lot of killing and harvesting and marksman takes loads of killing with a gun. Plus, though it is never truly mentioned anywhere, not only ae skill points recquired to learn, money is too. The whole "Change your mind later" thing that was central to the skills (apparently) is therefore a scam, as I said earlier. It is ludicrously difficult to do what you want in this game. After an unhappy stint trying to get my dream job (Bounty hounter) I went into trading so I could earn enough to buy a speeder bike. I grew frustrated by the length of tim trading took though, something I couldn't alleviate until I had my speeder bike. Like I said, viscious cycle.

I at first felt that the proffessions system was the only thing wrong, but gameplay becomes formulaic, it suffers from an unbalanced (Read: almost completely player controlled) economy and difficulty in EVERY task. Only the Star Wars license saves this. And it is quite frankly an insult to its own license.