New Players will love it
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Star Wars Galaxies: A New Hope?
A new world order looms as players will soon reap the benefits of a bold, new vision for Galaxies... whether they want to or not.
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Star Wars Galaxies has been sort of a problematic game since launch. On the one hand, it benefited from what's arguably the richest sci-fi mythos in existence -- one with countless fans the world over. On the other hand, its fundamental design was predicated on the sort of laborious game mechanics that defined the MMO universe prior to "modern" MMOs like City of Heroes, EverQuest II, and World of Warcraft. Perhaps this was OK when the game first launched in 2003, but now, with the market expanding and players' attention spans getting shorter and shorter, SOE and LucasArts have evidently decided this kind of thing clearly isn't cutting it.
Come November 15th, Star Wars Galaxies is going to be a radically changed place. Forget grueling profession paths that take months upon months to make progress in, often involving "grinding" through mundane, non-heroic tasks. Likewise, forget battles with Krayt Dragons that take 50 minutes to resolve. And definitely forget dedicating a good half year to becoming a Jedi.
That's because you'll be able to assume the role of a Jedi the minute you install the game, not to mention eight other high-glamour Star Wars professions: Bounty Hunter, Smuggler, Officer (think Princess Leia), Medic, Spy, Commando, Trader (a la Lando), and Entertainer (Reebo?). "Our analysis both of the existing game and of the possible 'iconic professions' in the Star Wars universe led us to the conclusion that the nine professions we came up with really resonated best with the Star Wars fiction," said Dallas Dickinson, Galaxies' producer at SOE.
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