Great improvements on the first ... everything a sequel should be
The gameplay and controls are almost exactly alike ... and they've addressed one of the issues of the first installment ... switching weapons.
Of course, if you are playing your main character ... you don't want to, but every now and then you have to take control of one of your other party members.
The story follows a few years after the events in KOTOR I, and in many respects is almost similar. You have new party members obviously, but you might just end up bumping into one or two of the people from your past ... none playable, unfortunately.
From time to time you'll be forced to take control of other party members to complete your missions, due to your main character being either incapacitated or unavailable, and while the autolevel function is nice ... it may be a better idea to be able to know what each of your party members is capable of.
Another issue I had with KOTOR I is the fact that you can only get up to level 20, which made the final battle a bit of a challenge. In KOTOR II however, I've managed up to level 27 with no level in sight, and while my final battle was almost laughably easy, I was doing my best to level up just once more ... my character was insanely poweful.
KOTOR II is a highly enjoyable game, taking up where KOTOR I left off, and while it doesn't really add anything new to the mix, it's a brilliant game in its own right