Star Wars like you never seen it before, and leading the way is Revan (You). Your path is your own, choose wisely.

User Rating: 9.6 | Star Wars: Knights of the Old Republic PC
The beginning is classic, a space battle of Taris, and you awaken to a warship under fire. Your first member is short lived, but he is a good soldier to the end. His sacrifice was not in vain, but soon Carth joins you in your escape. The Endar Spire explodes as the escape pod hurls towards the skies over Taris. The first world is akin to Coruscant as it is fraught with dangers ranging from wannabe Siths to Gangs to Bounty Hunters and more. Soon your party grows from two to seven. The personalities are similar to characters from the movies, but distinct enough to become memorable friends along the way. If you wanted to live the movies then this is as close as you could get in 2003.

The Taris adventure goes from the heights of the Upper City to the depths of the Undercity. Your actions naturally generate responses from those in the field with you, which is a welcome change from the solo nature of previous Jedi styled games. I'll admit enjoying the solo loner aspect of Kyle Katarn though the occasional backup was nice when outnumbered. It also made the game more alive when travelling the locations. You inevitably attract the attention of the Exchange, namely Canderous Ordo, a Mandalorian veteran turned mercenary, and from there you travel to the local Exchange boss' estate. Not long after Malak orders the bombardment of Taris as you fly off in the Ebon Hawk, a Falcon like freighter runner.

The destination after escaping the Sith fighters is Dantooine where your Jedi training is faster than normal for someone such as you. The journey begins not long after spending many weeks on Dantooine. As you search for the Star Maps, you uncover far more about your companions and about yourself, which is as intriguing as it is disturbing, in your case anyway. None recognize you without the mask except the Council and Bastila, but they remain silent about it. Jolee knows too, but keeps silent for different reason then the Council.

You must find out for yourself otherwise it is pointless for you.

Nobody can be told... you must see it for yourself (a la Matrix).

Dantooine.... Tattooine.... Manaan.... Kashyyyk...and finally Korriban...

Five planets, Five Maps, and the greatest SW adventure for any longtime travelling follower of the SW journey. Your journey is only just beginning... so take the first step into a larger world as you go from the Endar Spire all the way to the Unknown World....