I like it, even if you don't (And my review doesn't).
Story:
You play as Rianna Saren (Whose last name is never mentioned in-game), a Twi-Lek, which for the Star Wars uninformed is a humanoid alien with two "head-tails" (Literally tails on their head) and they quite often have skin of a color like blue or orange. Rianna is an exception to that, wearing a pale-peach skin color. She starts the game attempting to dodge Imperials and reach the top of a tower so she can read a signal from a new employer, who tasks her to complete goal two, steal a shipment from Black Sun. She beats that rather quickly, and then meets her mysterious boss (Kyle Katern) and his boss (Princess Leia) as they give her the mission that she keeps for the rest of the game: Discover what the secret project of the Empire really is, which because this is before Episode IV, is the Death Star. Of course this disagrees with Star Wars canon, which declares that Kyle Katern himself stole the information and transmitted it to operatives on the planet who died transmitting it to Princess Leia's Blockade Runner. So don't come here expecting a story that keeps to the traditional Star Wars storyline, it's not here. I honestly don't know what they were thinking.
After that, it's you fight the Empire alongside of a new droid friend named Zeeo, who helps to save your life over and over in the game, and who does things no ordinary droid can do (like climb walls/ceilings and deflect laser bolts). But then again, this is a video game, so we've expected that since Jumpman jumped twice his height. Maybe even before that. Your other goal in the game is more personal: Hunt down and kill Zarien Kheev, the man who originally owned you as a slave, as well as anyone who works for him. And since Kheev just happens to be rather important in the Death Star production team (More broken canon) the two goals fit together in the end, which does a good job of massively changing Rianna's personality for almost the worse, though being thrown onto the most dangerous prison planet in the universe will do that to you, even if you manage to escape (Which of course you do).
Characters:
Besides you, Kheev, Zeeo, and several henchmen and generic enemies, (Stormtroopers in various states of power) various faces from the Star Wars universe show up as less important characters. Boba Fett is once hired to kill you, and fails (More broken canon since Fett actually collects on a failed mission), Darth Vader is Kheev's boss in the Imperial hierarchy, Princess Leia and Kyle Katern assign your missions (At least on the side of the Rebellion), a Rancor is kept as a pet by Kheev, and multiple other sentient species (Twi-Leks and Wookies) are met as the game progresses, though of course you only fight humans and what appear to be Bothans.
Gameplay:
Rianna carries a gun. She can pick up a few new guns as the game progresses. And of course, she's good with them. Press the attack button to fire and press it a lot to rapid fire, it's not very complex, unless you're in close combat, where you're forced to use a close range attack instant death sword, which is slow and takes a while to use, and unless it's a one-on-one fight will let you take damage from nearby enemies firing on you, which means you never want to use it. Of course the game developers knew this, so about 2/3 of the way through the game they take away your other weapons and force you to use it as your only means of offense. It's a very cheap and lazy way of making the game "harder". Rianna is incapable of jumping; instead she can roll if you press the roll button while moving.
Zeeo does not carry a gun, being a droid who looks more like a Probe Droid (Think flying black jellyfish) than anything else, but he carries magnetic treads to carry Rianna across walls and ceilings, he can fly over to enemies and zap/annoy them with a sting ray, or be used as a shield, all of which take away from Zeeo's health meter, which refills over time, and if drained fully can reduce your alliance meter. If you use enough moves teamed up with Zeeo you increase your "alliance meter" until you're at "Lethal Alliance" which increases team move efficiency and allows you to use the "Death Field" (I call it that, I don't know the name) that drains your entire Zeeo meter but vaporizes every normal enemy in the area of your shot. Not very effective at all and very awkward, but it looks pretty.
In some parts of the game you have to go at it alone with Zeeo, who can navigate (In first-person) through tight corridors and hack into computers, but can no longer use any of his normal moves (Like wall slide or fly across the room) and dies instantly when shot by a Stormtrooper. He can still fight smaller droids with his electric beam, and hack into computers to take control of awkward, though invincible, wall-mounted cannons. Playing with Zeeo can be like a very simplistic stealth game.
There are also a ton of mini-games available, they're the same each time you do an activity (Except harder), and all but one require the touch screen. They're mostly filler, and wouldn't be important except they're of course mandatory (Excluding the not-quite mini-game to get a map for the area, which is mostly useless), plus losing results in an alliance drain. You also can only read the instructions once, if you miss something you're pretty much dead. Except Speed Runs (Riding a tread mill type wall at top speed while dodging obstacles and vaporizing foes) none of them are really fun, they just get in the way after a while. And only one of them (Speed Runs of course) can be replayed later, though you must beat the game in order to unlock it.
Throughout the game you end up with a total of six guns, three of which are normal weapons with unlimited ammo and just higher power then the previous (Meaning you never return to the last one), and three are limited ammo extra-power weapons that can only be used with their original normal gun. Your starter weapon (Blue shots) gets a thermal detonator launcher that adds a heavy punch to your attack. The second gun (Purple) has a seeker missile launcher that fires a blast on all enemies nearby; doing a little more damage then the thermal detonator. The final gun (Green) lets you use a sniper rifle, though you get the ability only near the end of the game, it makes it so much easier to avoid Stormtrooper firefights since you can pick them off before you get to close and avoid the alarm being set off. Unlike the other charge weapons, which require you to hold the fire button then let it go to unleash them, you hold down the fire button to enter first-person sniper mode, then press the L button to fire, if you can find your foe with the miniscule zoom screen. They add in some variety to the attacking, but more often then not you'll forget that they're there.
The bosses are actually varied, except they go in order. The first two have a huge HP bar and a gun, and their goal is to shoot you more then you shoot them, which is rather easy. The trick is to figure out just what their weakness is (AKA: Which Zeeo move to use) before they kill you. Fortunately, if they do kill you first, the game will tell you just what move to use to make them vulnerable, so it's not just lots of trial and some error, it's one trial and some error. Both of these bosses give you new guns once you beat them, each successfully being more powerful then the previous you carried. The next boss is a Rancor, who of course is immune to your guns and has to have huge boulders dropped on his head. After that is the real Probe Droid, who is easily the most fun boss, he attempts to fry you with various gun attacks you must figure out how to dodge best while you fire at him until he blows up, leading to another mini-game to keep him from detonating. Another Probe Droid appears later, and then you finally fight Kheev. That's not spoilers, it's in the instruction manual, but what he uses is: He battles using a huge robot mech because he's afraid of a girl with a gun. Seriously.
Items:
Throughout the game you can find power packs to restore health and ammo, but these are the only hidden objects, and the only incentive to explore (Unless you love the view from high on a building in Coruscant). Besides that there are no collectibles or hidden objects, getting 100% only requires beating the game.
Worlds:
You start out on Coruscanti rooftops, and then head into a Black Sun warehouse. After that you leave Coruscant on missions for the Rebel Alliance, which take you to Alderaan, Mustafar, Tatooine, Despayre, and the Death Star. The visuals from every planet are what you'd expect, except a little blander then they could be. The exception is Coruscant, which looks quite nice in the opening level, things head somewhat downhill after that and rarely get better, especially when most of the levels have walls to keep you from finding shortcuts.
Difficulty:
A lot of the game's difficulty depends on how good you are at strafing and shooting. Besides the shooting portions of the game, there are platforming sections that force you to make timed movements, including one challenge in the Death Star where you'll ask yourself why you can't jump at all as you die over and over again.
Technical Details:
The graphics, as mentioned before, are just about average. Worlds and backgrounds are a little below average, characters a little above. The L/R camera controls start out literally backwards; changing them before you start makes the game so much easier. Rianna controls well, as does Zeeo, but a few sections when you use the Touch Screen to take control of enemy droids, these are very awkward and feature constant yelling at the controls when the game keeps reversing your character, who accelerates automatically when you do nothing and dies on impact with walls, which happen to almost always be maze type. And of course these droids, which die in a shot from Zeeo's electric zapper, are immune to laser bolts.
The sound quality is okay until it gets repetitive; somehow listening to the same two or three tracks of John William's score can get old. And the boss fights have normal enemy music repeated over and over, except for the Rancor and Kheev, who get the Hoth theme as their track. Music is not this game's strong point, though the sound effects are okay.
Multiplayer:
If your friends have a copy of the game you can play multiplayer, you have your choice of three different first-person shooter games with everyone playing as Zeeo. As I have yet to test these modes, I cannot comment on their quality.
Final score breakdown:
Story: 4/10
Gameplay: 7/10
Graphics: 6/10
Sounds and Music: 6/10
Fun: 8/10
Replay Value: 7/10
Pros
Coruscant looks pretty.
Super powerful explosion also looks pretty.
The Zeeo sections are almost more fun the normal game.
Something about the game makes you want to play again, just because (See below).
Cons
Game makes three tracks of John William's score get old, which has to be a crime in some law book.
Mini-games are just boring.
Droid hacking is the most awkward thing ever.
Taking away weapons just to make the game harder is cheap.
Graphics are exactly at average.
Overall: 6.8/10
You wouldn't think it has any replay value. Once you beat the three or four hour game you return to the title screen (After the final story sequences and credits of course) and have your choice of fighting the final boss again, playing Speed Runs, or find a friend with the game and play multiplayer. Or you can start a new save file/start over your old one. And somehow, I keep doing that. Something about the game (Perhaps the short length) makes you (Or at least me) want to play again. It's somehow a little more then the sum of its parts, just enough to make it enjoyable.