Vanilla World of Warcraft in the form of Star Wars. I thought we were in 2011?
Yet another failure in this department. Is there a future and possibly more content? Sure there is. Time will tell. I'll give them the benefit of the doubt. For now, you can have my $15 a month for the next 12 months. If nothing changes and I feel I'm playing yet another World of Warcraft; I'd rather go back and continue playing my rogue which I've played for 8 years and worked hard on. Why start over?
Here is a list someone posted by the name of Shadysketchy.
The following are some things that make TOR feel old:
- No LFG Tool (been in WoW for over 2 years... absolutely baffled as to how this hasn't been developed for TOR yet)
- Awful UI; I could make an entire thread about this (and people already have), but for the sake of brevity, I'll just restate that it's awful
- Pet AI is horrible, between the delay on commanding their auto attack, their hilarious pathing errors, and many others; it's safe to say giving every Class+Spec a pet was a bad idea, without first giving them AI that's passable in 2011
- 2007 graphics (The Skybox being a 2D Painting is particularly insulting)
- No Day/Night Cylce
- No accessable body of water deeper than 6 inches
- Server queues (Had queues in WoW for Vanilla, BC, and Wrath but not Cata, Blizzard has evolved, BioWare has not)
- Lackluster Character Creation
- Absurd Leveling curve; the overall process of getting from 1-50 is pretty fast, but the curve for time per level increases at a rate that makes me feel like I'm playing Aion again
- Three Warzones, No Arenas (also consider Huttball cannot be taken seriously as Rated PvP). Again; TOR is competing with 2011 WoW (8 Battlegrounds, 4 of which can be done Rated + Arena Content)
- No Macros
- No mouseover casting
- No addon support
- No Dual Spec
- Taris memory leaks (should have been fixed in Beta, not "overnight" a week after Early Access started for the game's release build)
- Lack of variety in quests; everything is kill X amount of Y, unlike WoW where they've added a lot of variation (for better or for worse) in the quests, which makes leveling feel less grindy
- Voice Actors voicing too many different people; I don't think I've seen this many Characters with the same Voice Actor, since the first Deus Ex game
- Player Character repeating Dialogue from other conversations (My Sith Inquisitor has said "I'll show you what a Sith can do!" like 5 times now, and other less memorably rhyming are equally if not more common)
- "Choices" are still just the Blue good guy option, or the Red bad guy option - this was kinda new in KOTOR, and still cool in both Mass Effects; but unimpressive today
- No Mount until level 25; it only takes a couple hours to get your first Mount in WoW these days. No idea why this was considered a good idea
- Awkward gold; having over 500,000 gold by the time you hit 40 is... silly, and will be a major hassle as the game ages and gold inflation occurs
- A vast array of technical errors that BioWare, and easily amused Players will chalk up to "Every launch has issues, go play WoW kid!"; but nonetheless detract from gameplay, and are hard to excuse in a 2011 title
- No Appearance/Gear Customization such as WoW's Transmogrification, or a standard MMO Appearance Tab (weird in a game where we watch ourselves talk so much)
- No Barbershop for minor character recustomization (again, weird in a game where we watch so much of our character speaking)