This typical Atlus niche-market release is quite entertaining, but for some reason feels like a PS1 game port...
Let me tell you, though, that Steal Princess is addicting if you love puzzles. Each puzzle is a stage in which you have to complete a certain task to receive a key to a block which remotely opens a door, which triggers the end of the stage in victory. However, the puzzle itself may be how to get to the key block with the key, or how to get from the door to the key block. You may also be required to subdue enemies with limited-use weapons. You'll be required to think fast, and think ahead. Be careful that you don't trudge through a stage only to find out that the key block was actually the only way to jump up to the door!
The story, though refreshingly original, is a bit irritating at times. Kukri the fairy, in particular, will make you rage and wonder why Anise doesn't just leave her trapped under a rock somewhere. Why anyone would put up with... Okay, I digress. One true charm of this game is user-created content. Using jewels, the game's currency, you can unlock parts to create your own custom levels. Though you have to work around a preconstructed terrain, you have a plethora of objects at your disposal with which to confound your friends.
Steal Princess is not for everyone. If you're coming into this purchase expecting something on the same order of production quality as, for example, Etrian Odyssey, or as addictive as Ouendan, prepare to be a bit disappointed. Though an entertaining time-waster, Steal Princess is only just that. I wouldn't look for it any higher than $20-$25.