The beat-em-up that helped define the 16-bit generation has truly withstood the test of time
I remember the first time I played this game, at the time I already owned Street Fighter 2, but when I first played this I could feel that in every way it was an improvement over the original, not just the look and the sound either but the controls were tighter, and all the fighters feel a lot more balanced.
I was one of those people that had to beat it on every difficulty and speed setting to, so I practiced for what seemed like months getting the moves and combos down for a few different fighters, nothing was better than completely obliterating my mates because I was so fast off the mark, and knew how to counter near enough every move they threw at me. I wore a fair few control pads out playing this game and it was all because I loved it so much.
This is the type of beat-em-up I truly love 2D and full of action, if you ever get the chance to play this game on the Snes, if you haven’t already done I would suggest you do as it is one of the finest examples of how to make a 2D beat-em-up around, and truly one that defined a console. Although there were two more technically better Street Fighter games released on the Snes neither recaptured the success of this one.