Some major flaws

User Rating: 8 | Street Fighter IV (Collector's Edition) PS3
First...Ultra Combos...In my opinion, Game Killers. Imagine you're whooping on someone, you get them down to about 10% health, your health is roughly 50%. Your opponent hits you with his/her Ultra, You're dead, Game. This doesn't sound too bad right? Thats what supers are?...Except Ultra meter is gained by getting owned. Its an overpowered comeback technique that strongly caters to beginners of the game. They shouldn't even exist. Duuuumb...

Second...Priority...Some characters moves are so cheap in that they have priority over almost everything...For example, a dragon uppercut. One can be in the middle of a combo and get smacked out of it by this move. This is just one of the many examples. Just that the lack of equilibrium of priority makes some characters almost impossible to beat with other characters. For example, Balrog vs. Blanka. Since Blanka is constantly spinning in most of his moves he always hits before Balrog, whose moves only hit at the end of the move. Horrible...

And Third...Controllability...I don't know about the PS3 controller, but the Xbox360 controller makes things so much harder to do, let alone when you want to do them. Not being able to do what you want to do when you want to do it is game changing. Sigh...

These three things make the game so frustrating. Most of the time I just end up turning the game off and playing SF2THD...