The 'remake' of a classic is on a two screened touch based system? How does it turn out? Great, actually.
User Rating: 9.2 | Super Mario 64 DS DS
As a gamer, I've enjoyed many games, but few have ever brought me happiness like Super Mario 64. The game, considered by many to be greatest of all games, has already earned rave reviews, and it's tenure in the buisness. But what if you could take that experience and make it portable? Let's ago! First of all, the bad. The system could have really used a control stick, cause the controls have been almost crushed by the fact you have to use a D-pad! If you remember, Super Mario 64 revolutionized the gaming world with the control stick, but seeing how Nintendo's pride gets in the way, The 'pad is kept in favor of a control stick. If you also remember they created the D-pad, too. But, not all is lost. For the touch screen comes to the rescue! With the Wrist Strap (free with DS) It feels like good ol' Super Mario 64 again. Also, what's worse, if you remember E3 2004, Super Mario 64 DS was called 'Super Mario 64x4, implying a multiplayer romp. With only 4 maps (ripped from the single player, no less) and a rather worthless gameplay mode 'Collect the Stars' for the mutiplayer, I was extremely disappointed. I was expecting some co-op.*sigh* Now, to the good. Speaking of extras, the DS's touch screen serves a better purpose-Mini-Games! Theses games can actually call themselves rivals to Warioware-if there were more of them. The Graphics are also improved. They sport higher, crisper detail than the original and are somewhat less cartoony. All in all Super Mario 64 retains everything that its forerunner had, lost some momentum with the controls, but gained it back with Graphics, minigames, and pure replayability. This is a highly reccomendable game-and the best of the DS launch.