Nintendo will never make another super Mario game like this one...

User Rating: 10 | Super Mario 64 N64
Like many previous Mario games, experimentation is integral to the experience of playing. You must explore everything, leave no rock unturned, no mushroom mute, no door unopened. Mario himself has so many possible movements, and the environment is so intensely interactive, that even the least experimental players will spend hours on the first level without achieving anything in particular.

The game is initially less accessible than previous Mario titles, although the three-pronged analog controller isn't really where the difficulty lies -- the joypad itself performs excellently. Overall, the biggest obstacle in the game is finding the correct viewpoint. The camera, which moves on its own (unless directed manually by using the four gold buttons), tries to find the optimal angle to view the action, though occasionally you're simply not able to see where you're going. Additionally, frustration sets in as you spin the camera around while simultaneously attempting to run across a moving plank or tip-toeing across a tiny ledge. But getting the hang of SM64 is all a matter of practice , and as soon you catch on, you will execute these skills unconsciously.

The variety of levels and scale each world is simply breathtaking. The game consists of 15 massive courses in which Mario can attain seven stars per course, with numerous secret areas and bonuses, including 15 extra stars (for a total or 120 stars). It'll surely take the average gamer 60 hours to reach the third and final Bowser and free the princess (not to mention find Yoshi), so the game's replay value is bountiful.

And despite all of their saccharin-sweet cuteness, the graphics are magnificent. Shigeru Miyamoto's dream of producing an interactive cartoon has been fully realized -- the animation is lavish, the textures rich, and even the most superfluous touches have been completely executed. SM64 is not perfect, however. Despite the efficiency of the hardware's Load Management, draw-in is noticeable, and occasionally gamers will look right through walls or objects. Still, this is as close to perfection a game has ever been (64-bit, no less).

As a whole, the flagship N64 game more than makes up for any painful delay (or delays) imposed upon the unit's release. SM64 is complete in every way, and the challenging experience of working toward each new level is far greater than the game's minimal flaws. Nintendo's craftsmanship and zeal for creating fantastically enjoyable games has never shown through more than in Super Mario 64.