An utterly exquisite game that anyone can play, and everyone will love.
The Planets. The Mushrooms. The Lumas. The Star Bunnies. The Sling Stars. The Gravitational Pulls. The Bees. The Penguins. The Comets. The Stars. All of this and more are crammed beautifully into what is arguably Nintendo's most ambitious, sensational game.
The idea is to save Princess Peach & The Universe from Bowser (naturally), with the help of a beautiful cosmic goddess named Rosalina, and by harnessing the power of "Grand Stars", which can found deep within the impossibly large field of play that lies before you.
The galaxy-filled universe is vast but never daunting, and each planet of each galaxy is brilliantly designed and polished-off with the professional perfection you'd expect from Nintendo. I think the best part is the gravity; who would have thought that sending yourself into orbit around a mass the size of a suburban house could be so much fun? However, for some, the camera shifting might be a *tad* nauseating.
The story hits the ground running, and it all makes sense by the end of the game. It's all really magnificent; far more so than in Sunshine or 64. What set this game apart from it's predecessors the most is, instead of basing the game in a building or city where you are required to stumble into new worlds, Super Mario Galaxy focuses on over-the-top level design. All of the levels are clearly provided in lovely vistas perched on top of a comet, instead of strewn about in a frustrating landscape. (I realize I've likely pissed-off some SM64 fans by now. Sorry.)