Finally, a challenge. Finally, a decent 2D game. Finally, a hard game. Finally a great indie game steals the show.
Super Meat Boy was never meant to be easy. It was never meant to be good looking either (even if it's really stylish, regardless). It was meant to be a hardcore game, reminiscent of the good ole' days of Contra. Some people say that for that purpose, is better to buy the NES system. But hey, for the same price of a NES, you can buy this, and enjoy it on your HD screen. NES systems don't have modern connectors, and the cartridges are better off at auctions where they can reach staggering prices. No, Super Meat Boy was meant for today's machines, and for yesterday style platforming.
Most claim this is for masochistic players. No, there's no suffering here. Unless, of course, you consider frustrating investing more than 10 minutes on the same level. Super Meat Boy's levels can easily be beaten on less than 20 seconds. However, reaching the perfect combination of speed and jumping accuracy demands skill, which can only be gained through repetition. If you can't pass a level after half an hour, then it's not the game's fault, is yours for not being up to the task the game demands of you. If you read carefully, the game description says "from hard to soul crushingly difficult". This ain't no walk in the park son. Suck it up and deal with it. If you think it's too hard, it's on you for not knowing how to read. This game is a tough mo-fo, and you better be tougher to bring it down.
Ok, no more drill sergeant routine xD
But seriously, this game requires some rather high frustration thresholds, which regrettably today's so called "gamers" don't have.
In a world of health regeneration, checkpoint ridden insta-kill games, this game is a beacon of light to all of us who wish to experiment the satisfaction of a surpassed challenge without artificial hinderances. Pure gaming at it's best.