Super Metroid has a permanent spot among the very best games of all time
The game levels and areas are all awesome in design and concept, and there is just this incredible atmosphere that surrounds each of the individual areas and the game as a complete body of work. The game requires of the player some fundamental platforming skill, as well as the ability to decipher minor puzzles and also to investigate for clues in order to find the many hidden items and enhancements that are scattered throughout the game. Occasionally Samus will encounter a mid-boss or primary boss to overcome; these battles are one of the greatest highlights of many highlights; every boss is just an extraordinary design and a lot of fun to face-off against. The central figure in Super Metroid is the Metroids themselves; these creatures are some of the most innovative life-form designs in videogame history, and there is always a very strong sense of mystery surrounding them, as there will not even be any encounters with Metroids until late in the game, and of course the game is filled with all kinds of unique creatures which really defines Metroid as a truly creative franchise. Visuals/Artwork: Visually, Super Metroid has it all, a varied range of environments from deep caverns to ancient and unknown technology, (Wrecked Ship) along with every kind of cool environment that you could shake a stick at; underwater, volcanic, plant-infested, it is all here and presented in inspiring fashion. There are positively no areas that look even remotely boring, quite an achievement for how large the entirety of the area is. The enemies are detailed and animated very competently, as is Samus herself and her plethora of movements and maneuvers. The bosses are some of the most impressive looking for any Super Nintendo game, some of them absolutely massive, and others animated with very intricate movement patterns and mannerisms. The visuals really contribute to the powerful atmosphere and aura that the game is legendary for.
Music/Sound: The music is of exceptional high-quality, and quite complementary for each of the surrounding environments. The infectious piece that is used for Brinstar is probably my favorite, but most of the others are also standout compositions. There are enough separate pieces of music to keep the game soundtrack on the whole from ever wearing thin. The sound-effects are very well-defined and really bring you into the Metroid experience; weapon effects, creatures, boss roars, and all of Samus’ special abilities are top-notch in the sound department. Metroid has established itself as one of the greatest seires ever, and Super Metroid is the best game of the series, as well as the very best game ever developed for the Super Nintendo Entertainment System. Metroid 3 is about as close to perfect as a videogame can realize.