Few SNES titles are this good.
User Rating: 10 | Super Metroid SNES
I first got this game about a year after it came out as a gift from my cousin, who was practically obsessed with it. I was 7 years old at the time, and I never really made it that far. I liked it at that time, but not nearly as much as I liked games like Super Mario World, and other simplistic platform games (no disrespect to Super Mario World, it is a game that works on many levels from children to adults). So it collected dust for about 3 years, at which point I had bought and gotten bored with a Nintendo 64. I had been searching for a game to fulfill my craving for entertainment, and I pulled out Super Metroid. After starting it again, I barely let the controller out of my hands for 2 weeks. By the time I beat it, I had about 18 hours on my time. Still, though, I went back again as an attempt to collect every Missile expansion, every Super Missile expansion, every Power Bomb expansion, and every Energy and Reserve tank. I scoured Planet Zebes for countless hours, until I finally collected every powerup, visited every nook and cranny of the planet, and destroyed every enemy. It was one of the most satisfying experiences of my life, and since then, I've played every other Metroid game released, from the Metroid of the late 80's, to Metroid Prime and Metroid Fusion of late 2002. Every one was a spectacular experience, but none were quite as good as Super Metroid. Although it was a mere sidescroller, with mediocre graphics and mediocre sound effects, the final combination of equipment is so intensely satisfying, that even after having completed every task of the game, I could continue being satisfied just cruising around the planet for multiple hours using the Screw Attack, just stalling before the final battle within the depths of Tourian.