The first two Paper Marios were great games. It seems nearly every reason they were successful, this one falls short.

User Rating: 8.3 | Super Paper Mario WII
THE BAD

Don't get me wrong I like this game, but why did Nintendo decide that the 1. Turned-based fighting, 2. Badges and chosen pathed level-ups and 3. Multi-functional partners had to go? 1. Not much to say here. I just feel like I'm cheating when I use Bowser. All you do is hold a button down and occasional use your Pixl to defeat any enemy. This is especially annoying with boss battles.

2. Well your characters level up simultaneously at health or power. Way too simplistic. Don't get me started on the no badges move.

3. There's a total of 16 playable characters (4 main 12 Pixl).
Pixls have one function apiece. That's right. One. About half can't even attack. The main four can jump and have one function. Two of these four their function is added to jumping.Oh and you have one Pixl always out that just solves puzzles and is a main character in the storyline. Now that your convinced not to buy the game, here's some reasons why it's still slightly worth playing.

THE GOOD

1.The addition of the 3-D flip is nice, but is the easy solution to many puzzles.

2. Story line is still funny. 3. The addition of items like the little 8-bit guys around you is nice, there's a few other things like it. Really I don't have too much to say that stood out as great, I guess I was just to dissapointed by the expectations I had for it.