While very ambitious, most of my inputs won't comply, and I have more fun at the title screen, than actually playing.
Many of the levels almost force-feed you into creating objects that are "necessary" to complete the objective at hand. This makes Super Scribblenauts feel very linear, when it should be the most open-ended game of all time.
There is fun to be had here, in exploration, and imagination, but the most inventive of people might find too many limitations, where there could've been so much more. My imagination is beyond Super Scribblenauts, and it can't keep up wth what I want to achieve. This might be in part because there aren't licensed products, vulgar references, or all the things that make my mind tick. Perhaps it's not the game's fault, but mine, cosidering no game would ever pass the ESRB standards, if created by me.