Brawl is finally here! After a good 5 year wait, is it as good as we all thought it would be?

User Rating: 8.5 | Super Smash Bros. Brawl WII
After SSBM came out, everyone expected a sequel to come out, which got delayed numerous amount of times, like Tomb Raider Angel of Darkness, but finally after 5 years it is here. But does this 5 year wait make Brawl the best Wii game or furthermore, the best multiplayer game ever?

So you have your standard Classic Mode, and Adventure Mode (now known as SubSpace Emissary or SSE). Classic Mode pits you up against other Nintendo Characters either as a team, free for all, 1 v 1, or metal. There are 2 target practices instead of the 1 from SSBM. However it still brings back memories. 100 Man Brawl is back, along with Crawl Brawl and Endless Brawl, with 10 Man Brawl. You can do these 2 player now, which is a relieve.

There are quite a good number of characters, like Zelda/Shiek, Link, Pokemon Trainer and Snake. Now some are either quicker and weak, or fast and strong or vice versa, however your always going to be perfect with one character, like for me it is Zelda/Shiek (Shiek mainly but Zelda when I'm high on damage) and for my friend it is Link.

The graphics on the characters had changed, the only character that shows no change is Kirby, which is a shame. Some of the stages look the same too, but the background effects on Final Destination is the equivilant of Devil May Cry 4 graphics for the PS3, and considering SSBB is on the Wii, Nintendo deserve a pat on the back.

Various new items have come into Brawl, one particularly the Final Smash, which once hit 2-5 times, will allow you to press 1 to perform a Mega-Attack, which will deal your opponent a good dose of damage, and can nearly knock them of the stage. The only problem with this is that it can instantly turn the tide of the battle, and some characters are better than others, which makes this unfair. However some take considerable skill to master and time right, as to get the full effect out of them. You can always turn it off though, so there is no problems there.

You can also change the match options like in SSBM, if you want no time limit, nor stock lives then you can do that. Practically the same as SSBM, which is all good. You can change the colour of your character as well as having to unlock a lot of rewards, trophies and music pieces.

SubSpace Emissary is very boring, with there not being a proper story to it, other than you have to help other good Nintendo characters for them to join your team. You can get trophy stands and more music for Stage Builder along the way, but this mode will take you alot longer then Adventure Mode in SSBM, which lets Brawl down big time.

Stage Builder is quite good, as well as the fact you can play any music you unlocked during the course of the game on your stage. You can play these with friends either on 1 Wii or via Wi-Fi, where 4 Characters can test their might online on Stage Builder or the other Stages.

The difficulty of SSBB has been reduced alot, there is 5 difficulties now. From Very Easy to Intense, but even playing on Hard feels like Normal from SSBM, which is also a disappointment. Another bad thing is in Melee a level 9 was incredibly hard, with you generally getting battered about without laying a hit to the NPC. In Brawl however, you can kill a level 9 when only being a novice, and if you've played Melee's level 9 you'll notice that it has been toned down a lot more.

Overall SSBB is a great sequel, but if only they had included the stages from SSBM, as well as the characters and maybe had 6 players online, would have given this a perfect 10. Lets hope the next SSB comes out in 2-3 years, with signifcant changes.