Super Swing makes golf fun.

User Rating: 8.2 | Swing Golf Pangya WII
Up until the Wii came out, I hated golf games. In fact, I hated pretty much every type of sports game. I'd never touch them. But Wii Sports changed my preception of sports games, and to this day I'm fiercely addicted to that game, so I decided to give Super Swing Golf a try as well. I quickly found that while the swing mechanic seemed a little more realistic than Wii Sport's, the game overall is much more fantasy-oriented, which is a good thing for me (other than the stupid backstory, which is really only referenced in the manual anyway). All of the characters are cute and chibi, and since it's a Temco game, there are some "hot girls" in it too. The characters are animated fairly well, and are engaging enough during the voiceover-free cutscenes. Sometimes they look kind of stiff, but that is forgiveable because the character models as a whole are great. There are also a few hilariously animated caddies accompanying you on your golfing journey, such as the girl who looks like she is going to explode with anxiety every time you're about to take a swing and the animated paper bag that flies around the golf course after your balls. The music in the game is always perky and cheerful, and the putting music fits the suspenseful putting mechanics well. As mentioned before, it's too bad that there's no voiceovers in the game. The thing that sets SSG apart from, say, Hot Shots is its control mechanics. Players can swing the wiimote like a golf club to propel their balls by pulling the wiimote back, then pressing and holding the A button (or B button for practice shots), and finally, swinging forward, remembering to follow through. The tricky thing about golfing in SSG is that you have to swing the wiimote with just the right amount of force if you want to ball to go straight. Like Wii Sports golf, the ball will curve if you hit it too hard, but it will also curve if you hit it too softly. Unlike Wii Sports, the swinging mechanic seems to be a little bit off. Sometimes it registers hard swings as barely anything, and seemingly soft swings as really hard. One time, I swung the Wii remote as hard as I could, with my Power Shot upgrade on, and the ball went about 80 yards. On the next hole, i swung very softly and the ball flew about 230 yards. This happens pretty rarely, or at least not enough to hamper my enjoyment, though. SSG has great value, too. If you want to buy every item for every character like I do, you will be hitting the links for a long time to come. There are also some pretty fun multiplayer games, but if your friends are really impatient or just suck at golf games, good luck getting them to play more than a few rounds. It's still pretty fun though, and multiplayer items give the game a party game-esque feel. Overall, SSG is a good value for the money, and an excellent choice for Wii golfing fans.