It's pretty easy to see that Supreme Commander has nearly rose to the top of modern RTS games. Now, I have yet to play all of them, but that is because Supreme Commander is so damn good. One of the things that I mentioned in my pre-review is the "strategic zoom." This feature alone has made such a difference in my views of a good RTS. I played "C&C 3: Tiberium Wars" for I think 2 hours. Never picked it up again. Supreme Commander makes "C&C" look cheap. Another aspect that makes this game so good is the galactic scale battles. You got 100 Tech 3 Siege Bots backed up with a few Experimental units going to battle with an opponent with the same armada, you're just going to want watch that to see how it turns out. Also, Supreme Commander is the only game to date that has Dual-Monitor capabilities. That's a huge step on the right direction for gaming. The only thing where Supreme Commander falls short in is the tank of a computer that is needed to run it. But this isn't really a downer. "Crysis" is likely the most demanding game for PC, but it still got a 9.5 from Gamspot. Therefore, I'm not going to base any of my review towards the computer needed to run it. So I give Supreme Commander a perfect 10 for outstanding graphics, game play, performance, and pioneerism.
Supreme Commander is yet another RTS, one of which we have seen so many times. The genre rarely makes any progress, almost every time a new RTS game comes out, it feel as if you've played it already. While this can proba... Read Full Review
Skynet lives. I'm turning the PC off now, just in case the sentient robots inside break out. Supreme Commander does funny things to your mind; its bombastic future-war could drive you to distraction. Or outright delusion... Read Full Review