In general the size and scope of this game are what allow for it to be one of the more strategic RTS games. The scale allows for different strategies to not only exist but also have more of an impact. For example, an attack that is well balanced in terms of units that attack from range, in the air, and with fodder may seem to be ideal; however, a strong player of this game will be able to use his strategy to pick at the attacking force before overwhelming it. The scale of the game also increases the need of the players to stay informed about what there opponent is doing. This not only includes drones that can be cheaply manufactured and provide early warning of an attack, but also being able to react to the type of threat one if facing and be to commit to battle the units that are best for countering the attack. The only problem with this game is its hardware requirements. However, running this game on a top of the line machine makes for the most enjoyable RTS experience to date. The fact that the games graphics are so demanding will likely be the reason for the games staying power. I can easily envision myself playing this game on and off over the period of many years without watching the game become dated.
Supreme Commander is yet another RTS, one of which we have seen so many times. The genre rarely makes any progress, almost every time a new RTS game comes out, it feel as if you've played it already. While this can proba... Read Full Review
Skynet lives. I'm turning the PC off now, just in case the sentient robots inside break out. Supreme Commander does funny things to your mind; its bombastic future-war could drive you to distraction. Or outright delusion... Read Full Review