A great, solid RTS, in some ways more like a modern war simulator, then a futuristic game.
Supreme Commander's depth must be applauded. Most RTS games force you to fight over just one or two choke points or resource hotspots, and the bases. Supreme Commander's largest map is 927 square kilometers (read, as big as Rhode Island) and the smallest is 25 square kilometers-as small as other RTS's biggest maps. On top of this, there are hundreds of units, ranging from ground-attack bombers, light attack bots and tactical nukes. This makes it a bit like a modern war game, some of the units aren't really that futuristic. An interesting idea in Supreme Commander is expremental units. In most RTS games, the endgame can just become a grindfest-hundreds of tanks going at each other, gain a meter of ground before your foe takes it back, and so it goes until one of you flukes it. Experementals units change this-one of these bastards can break a stranglehold-easily. The game's graphics are one of it's greatnesses-and one of it's shortcomings. They look superb, and the amount of detail is outstanding, but the system requirements are too big. It has been poorly optimized, which holds the game back a little too much. It must be noted, though that the environment is very interactive-planes can start fires in a forest after their napalm run, and you rush strategy can be killed when the interceptor you just shot down crashes into your transport, bringing them both to the ground. The sound is mixed. There is little music, which is bad, as it takes from the atmosphere, but every other sound-the sound of explosions, gunfire, tanks and the like remain intact, like other RTS's.
This game, though is a little different from your average RTS, as it is a lot more deep, so you should try the demo first.
In conclusion, Supreme Commander is one of the best RTS games in years, not outdoing some RTS's (Company of Heroes...) but being up there with some of the best RTS's I have ever played.
91%.