Fun for a while, ruined by rocket spam.
User Rating: 8 | Team Fortress 2 PC
Its a pretty good game, not as good as counter strike imo, but still good. Almost all of the classes are balanced except 2: the soldier and the engineer. The soldier would be ok in my book if he had 25-50 hp less, but at 200hp he is just too much with his constantly rocket spam. He ruins the spy class by firing upon everything he sees, friend and foe. The spy cannot survive a single splash dmg hit and the soldier out ranged the pyro easily, so he pretty much screws the pyro and spy classes at the same time. People may say that pyros are better at catching spies, but when its between a pro soldier and a pro pyro the soldier outclasses him everytime. Now, the engineer....at first I liked having engineers play, I enjoyed having something other than backstabbing to do whilst being a spy.... But when there are 5+ engineers all perfectly protected in a corner from backstab....its technically impossible to a spy to sap or assassinate him, wtf were they thinking? A simple solution would be making the saps take 3 wrench strikes to kill, but 1 does the trick and makes the spy pointless. Sure you can take out the turrents with nade spam if you're lucky, but he'll have another turrent up in under 10 seconds. Ubering help TREMENDOUSLY, but you have to have an actual team together, and most people that play this game are only slightly cooperative.....uuhhh anyways...what was I talkin' about?.... Oh well, in the end, this game is ok. Decent replay even though there are so few maps, but the 25 seconds possible respawn and rocket spam easily ruin what could've been an excellent game.