I bought this game 2 days after it came out and didn't put it down until the next version came out and that cycle repeated itself for several years. Tecmo put the emphasis on simulation with the ability to customize rosters, keep track of stats and league leaders, and even make your own player. The game would keep you up hours on end, even missing school just to finish your franchise. This game pioneered in real football. This was around the time Madden came out and it originally played second fiddle to tecmo and for good reason. Simple gameplay and a simple playbook makes the game appealing for people who weren't even football fans. It was the first time I could ever see my team win the super bowl or if I wanted Joe Montana to play for the Browns, I could. Tecmo Super Bowl initiated the average gamer to a glimpse of real football is like. You played with strategy and a game plan. Granted the fact that the playbook was small, that was the beauty. You had to know your opponents and which of their plays were their strong suits and defend against them. Make the wrong call and you pay for it. Especially with Barry Sanders. This game also introduced the ability to quickly simulate games, weeks, even full seasons with each team accruing stats as if you were normally playing. This was unheard of before Tecmo bowl.
Sports games in general, all genres, owe a thanks to this game.. It showed how powerful realism and simple gameplay really is. It is highly responsible for how sports games are developed today.
Today I will be reviewing Tecmo Super Bowl for the NES, I will sum up each section briefly by giving a simple description followed by a rating of 1 out of 10. I will do this for all of my future reviews. Right then, ... Read Full Review
Back in the old days, there were many competing football games for the NES that were dying for your attention: Tecmo Bowl, Tecmo Super Bowl, John Elway's Quarterback, NES Play Action Football, etc. Only one game receive... Read Full Review