For once, the Hollywood combo is reversed. In spite of the poor movie, the game is great.
User Rating: 9.2 | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut PC
It's not too often that someone says that a game based on movie (or a series for that matter) is better than the movie itself. This is definitely the case when it comes to The Chnonicles of Riddick Escape from Butcher Bay. It seems as if the company spent more time on the dialogue and character development for the game than they did for the movie. Visually, they match each other perfectyl. But, there wasn't anything really new in the movie. At least in the game, there was a desire to start a lot of trouble and escape from a triple-max-security prison. As far as the graphics go, they are even better on PC than they are on the XBOX. Just keep in mind that it takes a pretty hefty computer to run this game on its higher settings. But that's pretty much true of most games these days. The loading times are incredibly quick. I only ran into one glitch, and that was with the intro movie. I haven't researched the problem, so it's really no big deal. The sounds and music are spectular. The cast for the voice talent is awesome just look at in the credits. It seems as if VU Games, Starbreeze, and Tigon really have something special going on here. It's also nice to see that such a cast can work so cohesively as one unit. No one ever seemed out of place. The controls translate just fine from the XBOX to the PC. As a matter of fact, I would say that they might even be a little bit better. But, I'm comfortable with a controller just as much a keyboard and mouse. The gameplay is also just as much fun. Riddick always seems to be moving so fluidly, even between the use of gun, hand-to-hand combat, and the perspective movements of him climbing a ladder or opening a hatch. Even if you are not a fan of the movies Pitch Black or The Chronicles of Riddick, this game should at least be something that can serve as a launching pad for games to be full-on productions again. It's definitely nice to see that there was no talent wasted in this project.