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User Rating: 5.5 | The Club X360
Gameplay definatily does what it sets out to do to give you a perfect blend of racing and shooting (the system works fairly well, except for the part where rolling takes longer to pull off than watching the Godfather trilogy). The idea is to kill people to build up your multiplier, and the more kills you get the higher your score. It gives you an asortment of different events, guns, and maps to play in. After a few tornaments you'll find your excitment wanning.

The problem is that there just isn't any reason to continue playing. Sure there are scoreboards, but that's for the ten or twenty people that are bad ass enough to acctually make top scores. The rest of us need more, and this is one of their major letdowns. In racing games you can unlock new cars, events, and locations, and that is true to a very shalow extent in The Club. you unlock about seven areas, and two characters, which you can acomplish in about six hours, after that take your riddelin, and hope that it kicks in fast, because you're gonna get bord.

As far as graphics and presentation go the game falls even harder. The graphics are standard, nothing to say much about there. presentation is a complete letdown, though. They give you characters that seem interesting and deverse, but all you get for them is a two paragraph summary at character selection, and a thirty second ending cutscene. I would have loved to have seen the characters going against eachother trash taliking and interacting between tournaments giving us a deep and interesting character driven story, but alas this is not the case.

This game tried to give us a blend of shooting and racing, which they half delivered, and a character system much like a fighting game, which they failed on in every respect...