The controls are terrific, I just wish the game wasn't so tedious and generic.

User Rating: 5 | The Conduit WII
No, no, I do not hate the Wii, don't give me that, I've praised many Wii exclusive titles, some of which are among my absolute favorite games ever, but I can't embrace The Conduit. I fail to see how this game has garnered the amount of positive feedback that it has, some of the reviews from top critics are especially baffling, I am not in any way criticizing these people's opinions, I see many Gamespot members loved this game, and I think that's great, really, I'm glad you enjoyed the game, I, for the most part, didn't. Let's start with the best thing about The Conduit, the controls, they are fantastic, responsive, accurate, and makes a game that would be damn near disastrous without, somewhat fun. It seems Sega has succeeded in making the motion controls fun and easy to use, MadWorld and House of the Dead Overkill are awesome Wii exclusives, so I had pretty high hopes for this particular game. Also, I should mention that the game looks pretty nice for a Wii game though it lacks the style of the aforementioned games, and style is something The Conduit could've benefitted from, it is so generic, you kill aliens with futuristic weapons, how's that for originality? But never mind that, as long as the game is fun that's what matters right? Yeah, too bad it isn't...or rather...okay, I had fun in the beginning, the controls are responsive, the action reminded me of some good old-school shooters from last gen, but what this game has to offer doesn't cut it anymore.

Creatures look pretty cool, though some seem and sound pretty goofy and none of which are really threatening, some are difficult to kill, and the giant monsters seem to take forever to take down. There are no boss fights, there are a total of 9 missions, unless there's some secret levels and stuff to discover after the horribly abrupt ending, I must admit that a plot twist regarding the Prometheus character was kind of cool, the final chapter is apparently titled "Closure", yeah, right, you have to buy Conduit 2 to figure out what happens, I've probably never seen such a cliffhanger in a game, and that could be a good thing, but it gives too little information and I just felt cheated in a way, however at the same time, I was glad that it ended when it did, the game is not that long. The game is similar to Far Cry in that you start the game as a reglar dude who has to pick up health packs whenever you're wounded, though eventually you'll get the ability to heal yourself automatically, which was a relief. The gunfights are the best part of the game, which isn't saying much, though tedious as they are, they are nowhere near as desperately dull as using the glowing ball thing to look around the environments to find invisible glowing switches, invisible mines or other stuff. Enemies also very often spawn endlessly until you destroy their spawn points, so you may as well try to run past the enemies first, destroy the spawn point, and then concentrate on the remaining enemies.

I know it's on the Wii, and I should cut it some slack, and I'm actually not comparing it to 360 or PS3 shooters, I'm comparing it to other games and more specifically shooters on the Wii. Sega made "House of the Dead: Overkill", a truly entertaining, awesome shooter, granted, it's a different kind of shooter. The Conduit simply isn't that much fun, even with the great controls.