An entirely different,fully interactive world with a captivating game-play and storyline.
For every RPG fan,this game has no limits from the beginning to the very end.Few people apreciate this game for what it really is,but in order to appreciate this masterpiece in all its glory we must take a look at the major factors that make it what it is :
1.Game-Play :
Exclusive game-play with a thrilling storyline about an Outlander embarking on a new world called Vardenfell - " Ignorant of the role he was about to play in that nations history "
2.Complete Freedom :
A game with no boundaris and no limitations to a player(apart from high level locked doors,witch still can be opened).A FULLY INTERACTIVE ENVIRONMENT.
3.Game athmosphere :
This can be decided by two things - In-game musik & Game difficulty.
a) The In-game Musik (personaly) the best RPG musik I've ever heard,
describing in detail every sutuation as it should be.
b) Game difficulty can be altered constantly,but all in all Morrowind is a game witch is designed to test 40% a man's witts and 60% a man's battle reaction & fighting skills
Since every game,and I do mean EVERY game has its negative side Morrowind is no exeption,so I shall just lay them down bellow :
NPCs with a brain the size of a chestnut :
The artificial intelligence in the game is well.....the question is is there any ?
For example - Wild animals,bandits,smugglers,necromancers etc.etc...
they all possess two basic functions:
1.walk around aimlessly
2.attack anything in sight apart from its own kin
And also may I add that there are very little places witch arent animal infested.
Combat :
Pretty much one and the same Combat mode,as for the spells and path of a mage well it all depends on a persons likings & playing style,but I have to say that personaly I like to use spells and my knowlage of all of the magic forms(Conjuration,Illusion,Alchemy,etc.) instead of pounding something with one & the same sword attack over'n over again.
Well back to the interesting parts of the game
Another well known diversity that the game implies is its huge MAP ! " A place for everything & everything in its place "
Thats how the Morrowind map works,but the key is that you got to know where to look for it.At first you wont get an entirely full map,showing all of the cities,villages,Tombs,Ruins,etc.Youll have to find them on your one!
You could ask for directions to cities but its gonna be quite a long walk,
and one of the worst parts of this freeform exploration is that you dont know if you are heading towards danger,bigger danger or with luck your goal. " The game holds a superb experiance,for those who are ready for it " ToughHorn