My computer good barely handle the awsomeness of it, lol.
This game is quite a surprise. My first impression of this game after I played it for a while soon after i get this game out from its box this game is trash and I curses all the praises to this game out there. I mostly hated the combat... it's very silly and clumsy. I don't touch this game for quite long, but then one morning rather I have nothing to do in my spare time, since I've wasted some bucks on this one I give it another shot just for a minute or two. I reinstall this game and explore the world a little, tried to finish some quests... suddenly those minutes becomes hours and hours. My character gain experiences and then those hours becoming a day without any sleep. This game got me hooked slowly without making me realizes it. Then I got some family matters and need to get off from my PC, the only things I have in mind is "where should i get raw ebonies to hire the mage?" or "which house should I join?"... and all i want is to get back to my PC and continue my saved game.
I'm telling you this game is dangerous, it plays with your mind...
Gameplay:
Morrowind's world is big. It has a lot of cities and villages, but you can reach most of them by foot if you want. You have tons to do, way lot things to do in Morrowind even than in your real life. Do what you want to do, be what you want to be. That's what make this game sweet. You'll never run out of activities here, and what's important you won't get bored doing it. Your duties are very varied and the challenges is there. There's no confusing puzzles or anything that will get you stuck. Even if you do, you can leave the current quest and head on with another quests, except the main quests of course which you'll have to do in order to finish the game.
The character you play has alot of attributes, and you don't pick which one you want to upgrade but simply by doing them over and over again, just like in real life, except if you choose to get some training on your skills of course.
Until this second, I still don't quite like the combat. While my character have reached higher level it's less and lesser annoying but still combat is the weakest part of this game IMO. While there's projectile weapons available but my character's a fighter and fights with close combat weapon. So here's what i thought about close combat in Morrowind ; You can charge your attack before executing it to the enemy, charging your attack is simply by holding the attack button (left mouse button by default) for a few second, the longer you hold the button the bigger the damage it'll do. There's no problem using this concept, but in close combat your attacks miss often, and hitting your enemy doesn't give any satisfying marks, just small blood puffs. If there's no enemy health bar shown you won't notice if your enemy's dying. In first person perspective you don't know if your attack are fully charged or not. ARX Fatalis does this concept better, the charge indicator helps you manage on charging your attacks, and if your attack hits it hits, but on some different part the attack does different damage, like if you hit the helmet your enemy wont suffer any damage and there's a lot of blood and sparks to know wether you miss or not. But we're not talking about ARX here, just a comparation on which concept should work better. If Morrowind uses ARX Fatalis' attack concept this game would blast every RPG games out there.
Graphics:
I can't give much comment on the graphics, since my system aren't capable running this game at full detail setting. But overall even with some details turned off (pixel shader and shadows) and lower resolution (800x600) the graphics aren't dissapointing. What I like the most is the weather, the game really do the weather and time well. In morning you'll see the sunrise and when there's a storm coming the environment really feld harsh.
Sound:
The sound effects are well done, just on some points, not much variations like footsteps on different ground, and some sound effects doesn't seem quite fit in, like the attack sound or the door to the dwemmer ruins.