After waiting years for Daggerfall, I was very disappointed. Most of the skills and such remained but some of the interaction was dumbed down. The NPC interaction in my opinion is awful. I understand that it's an immensely sized world but after finishing the game there were no NPCs with any personality despite one demon at the end. The only speech involved in this game are the canned responses from wandering NPCs, guards, townsfolk whatever (which simply wander around such as in old nintendo titles like Dragon Warrior). Not a big deal really but an undercut to the hype of this game. The main thing I DO enjoy about the game is class customization which is ENTIRELY up to you. That is, at least in stats. The direct affect they have in gameplay eventually evens out and you have just a "power" character. The weapons make most of the difference. The combat is sluggish, and rather boring. There is nothing exciting about finding a new foe - it's a simple act of hitting the "fight" key again and again until it dies and whatever spells you use inbetween (but mostly you hack or just heal yourself). Just like in Daggerfall, the immense size of the game is what the developers headed up while sacrificing the rest. Sure, the game is beautiful and the stats vary but they don't let you interact much with the environment. The dungeons aren't as detailed even as they were in Daggerfall (which were randomly selected most of the time). Only about 10% of the dungeons are really enjoyable if even that many. If you want to be impressed by an RPG that is more oriented on storyline, NPC interaction and a little more combat detailed I would go for the Gothic games. Gothic I and Gothic II are for any RPG gamer out there who is true to the genre. Morrowind I find in contrast, lacks A LOT where many other RPGs triumph.
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