What True RPGs Should Be Like

User Rating: 9.4 | The Elder Scrolls IV: Oblivion X360
INCREDIBLE: This is stepping stone for great games to come, setting the bar even higher for other free-form RPGs alike, such as the Fable series.

THE GOOD: Incredible graphics and sound. Innovative and fun gameplay. What people wanted to see, and what was never expected. Sheer size and volume of the land and cities is revolutionary.

THE BAD: To really get a feel of the game and its size or flesh-out your character, you have to put a lot of time into it. Online play of some sort would have been nice.

REVIEW: Truly gorgeous environments make your jaw drop in awe at first sight; ambiance and sound effects almost make you feel like you're there; solid, more intuitive gameplay makes it all the more fun. The number of quests and the variety of which there are is nothing short of miraculous. With voice-acting for everyone in the entire land of Cyrodiil, spanning over 16 square miles, you can hardly begin to realize its true size and capacity. The improved gameplay style of the previous Morrowind title is well-accepted, since I found Morrowind to be almost too simple anyway. You figure out the basics of the gameplay fairly quickly, but to truly understand the entire magicka, combat and stealth system, you really need to apply many hours into the game, experimenting with all sorts of different character types. The alchemical side to the game is really amazing, letting you combine multiple types of plants, herbs, and ingredients you find in the game to make potions or special mixtures. The scale of this can be compared to the scale of the rest of the game; Huge. The in-depth character customization is what free-form RPG fans have always wanted, stretching from their race, their gender, the shape of their face, skin-tone, major attributes, character-class - - it's just great. While the game is more rewarding to hardcore gamers, casual gamers can enjoy this game in 1 hour bursts. Hail to the king baby.