Spyro: The Eternal Frustration
The game's difficulty is at times maddening: cheap deaths as mentioned above, and another huge problem is that half the time the double jump move will not execute unless the button is pressed within a certain time frame. And why does almost every jumping sequence have to be on tree braches, boards, etc that break off the moment you step on them?
Dragon Time ability is required to progress in several cases, with many of those cases boss fights. Or you will use it just so you wont die from another million attacks coming at you.
I also cant stand ranged attack enemies that have perfect aim from a mile away (if you dont move), can project the said projectiles through walls or trees, and cant be killed unless you go out of your way to.
Graphics 6- Pretty much everything is recycled from the first game. You would think that going from PS2 to Wii there might be a slight polygon increase.
Sound 7- Best thing about this game is the music. Sound effects are mostly recycled, and I must say I liked Sparx's first voice actor a lot more.
Fun Factor 4- If swearing constantly due to frequent [cheap] deaths, or the jumping sequences- especially when double jump doesnt execute- is fun, then this game is a masterpiece at it.
Replay Value 5- If you somehow manage to keep your sanity after going through the game, you can go through it again with your same stats and a special surprise.
My Final Score- 26/50 - 5.2