Good
- movement is fluid. Sword swings feel responsive, and hitting enemies feels on point.
- 3D effect looks great. And graphics are crisp. Animations were good.
- the wall mechanic is fresh and adds a lot to the gameplay puzzles
- purchasing items is an interesting way to go about it. I think I still prefer the traditional item discovery, but this was not bad
- the story surprised me. The ending was really nice. The dialogue and characters were not too long and just enough for a Zelda game.
- there were a lot of dungeons but they weren't too long individually. Just enough of a bit size to not feel overwhelmed
- each dungeon design was very unique. Made use of specific items, and had a cool gimmick to each. The layouts were also very unique. Had a lot of fun figuring each one out.
- fast travel was very convenient and the animation was quick.
- Save points were distributed quite nicely throughout the game. Never felt like I was scared of losing all my items.
Bad
- rupees felt redundant as I never died. Save scumming could prevent me from losing them.
- bosses were way too easy.