While it does show some age and may not be fun for those who have already experienced it, it is still a great game.
Like all other Zelda titles, Ocarina of Time 3D starts you off as a poor young boy (Who is supposed to be named Link) and takes you on a larger than life adventure. But Ocarina of Time was the first one to do it in 3D, so it made sense for Ocarina of Time 3D to be the first Zelda game on the 3DS. The Zelda experience is still intact, and the game is much like it's original, in that everything is in roughly the same spot, and the plot hasn't changed. In fact, the music is the same the original for the most part.
You start out in Kokiri Village with other Kokiri towns-children. All the others have fairies, but up until now, Link never did. But, the opening scene from Navi's (The fairy's) point of view, changes all of that. The great Deku tree then summons you, and after you gather a sword and shield, you begin the first dungeon... Inside the Deku Tree! I don't want to spoil any of the game (If anyone else isn't decided and still hasn't played it), so let's start reviewing:
Gameplay: This is truly where the game shines. The Circle Pad feels great, and if you switch the control scheme so that you only have to tap L to target enemies, the game plays almost too good. B is assigned to your sword, with four other buttons for you to assign (X and Y, and then two on the touch screen.) And most of the weapons beside the sword uses the system's gyroscope, and it feels intuitive and simple.
My only complaint, the game lacks a jump button. To jump, you just run right of the edge, and Link just jumps. I got used to it, but in some instances, he didn't know when he would land, yet took the leap of faith anyway.
(10/10, You come up with better controls, and I'll change it.)
Graphics: The biggest difference in the game, is how it looks. I don't know how bad the N64 version looked in comparison, but this game just looks gorgeous. Sure, the vines are flat, and Ganondorf's nose is longer than in any other game, but it still looks great. The once empty shops, are now cluttered with... clutter. This is probably how the game was meant to look when it first came out, I mean that in a good way. There was room for improvement, but considering this is early in the 3DS life, running well above 30 FPS consistently is good enough. (9/10, Good, but not enough to push it over the top.)
Soundtrack: I said I never played the original, so the fact that this game borrow virtually all of the old tunes, with very few redone or orchestrated didn't bug me, but it could bug veterans. I did dislike the universal battle theme, and thought the boss themes could repeat rather quickly. However, when you do here the few remastered tracks, it just makes you wonder what could've been, had Nintendo had the time to actually do it. Still, I played with headphones on most the the time, so the music ain't too bad.(8/10, Floats the boat.)
Story: While it follows a stereotypical path found in all hero stories, Ocarina of Time 3D's story always keeps you interested. Plot isn't a continual flow, and comes at several marquee points in the game, but an interesting mechanic is that once you become adult Link, it is quite fun to see how friends have aged since you saw them seven years prior. While it isn't the plot found a Square Enix game it does portray the message and keep the game going along to the rewarding ending. Oh, and it's pretty long too, so it des manage to keep you interested all 25-30 Hours. (8.5/10, Extensive and long, but is a little bit too much by the books.)
Final score: 8.8
Closing: There is absolutely nothing wrong with Ocarina of Time 3D, it is a great game all-around and is an adventure not only worth your time, but money as well. But it does lack the amazing and epicness to push it over the top, that it had originally, just for being 3D.