Tried and true Zelda mixed with new concepts make this the freshest Zelda title in a decade.

User Rating: 9.5 | The Legend of Zelda: Skyward Sword WII
When I first saw Skyward Sword shown at E3 last year, I was immediately distracted by the art style and reliance on motion controls. As worried as I was, I knew it would still bring the solid Zelda game play and story, mixed with some of the best puzzles in gaming.
I was right, Skyward Sword delivers on almost all aspects of what it brings to the table, with some elements that just don't fit.
I won't go into the story, but let's just say that it is pretty standard for a Zelda game. The same text based quests are back with snappy writing and amazing facial animations. Game play is one of the things that is changed the most, and it works mostly for the better. Swordplay is 1:1 control, which works 95% of the time. As for the other controls, such as swinging the remote to throw a bomb, or using the remote to fly your trusty loft-wing, come up short of working the best. The quest structure is also new, with side quests coming from the plethora of people living in the world. There is also a more trusted emphasis on open world puzzles, which changes the pace of game play compared to other Zelda titles. There is no quest book, so keeping track of them can be hard at points. The areas you visit are bigger than the standard over world of previous Zelda titles, opting for a more "substance over size" approach that some open world games strive for. All in all, it is pretty much Zelda as usual, with the motion controls adding more than they detract, and the visuals and story fitting in well with previous entries.
This is definitely a title to check out, for Zelda fans and non fans alike. You will spend 40+ hours on the quest not adding all the side quests that pop up. Zelda has never been fresher, and the new additions add allot for the series, making this a must own Wii title for 2011.