No words can even describe the beauty and epic proportion in this game enough. But this is my attempt.

User Rating: 10 | The Legend of Zelda: Skyward Sword WII
The Legend of Zelda: Skyward Sword, is not just a game, its an experience. This idea is carried through the use of the motion controls which help to fortify the connection between the player and the character Link. More than ever, Zelda is finally starting to show strong character development throughout the different individuals and their expressions and emotions. This was the first thing I truly realised within the game.

Even with the lack of voice acting, the game still maintains a sense of reality in each character. Through movement, stances, facial expressions and dialogue this game creates a bond between the player and many of the characters, more than most voice acted games can. This is no small feat, in fact this achievement proves that Zelda may be better off without voice acting all together.

The beginning of the game already creates the sense of deviation from the other entries in the series, as it marks Zelda no longer as a princess, but a simpler town girl, a friend of Link, the unique art direction and the new mechanics that are introduced. Motion controls being one of these new mechanics, works perfectly as you would expect it to. Forget all other motion games on any system, because this outdoes them all infinitely.

The creative art direction really brings charm and creativity to the forefront, allowing for some of the technical limitations of the system to be easily ignore, although some of the aliasing and flat leaf textures do seem like a bit of a put off, they are forgotten with time because of the intense beauty of the game overall, yet again if you don't look for the negatives, you probably won't even notice them at all.

Dungeons are the best in the series and their diversity really bring out the essence held within them. Not only are they much more fun and interesting to play, but they also hold a difficulty which few of the games in the series live up to. While there is a learning curve for the controls, once you get a hang of it their motion is fluid and easy to use, but there are still challenges which will keep you at the edge of your seat... yes... you can sit down, or even lay down and still play.

There are plenty of puzzles that will cause you to think a lot, and other facepalming moments when you realise what you were supposed to do all along. You will be challenged and forced to consider your options and weigh them out, its what truly sets Skyward Sword against hit'n'slash, button-mashing or other adventure games, which pose no difficulty. I will say that the last boss battle was disappointing in this respect... but it was still good.

I have heard that people were irritated with Fi, your navigator, but personally I never experienced being forced into having to listen to or converse with her outside of cutscenes, so I was never annoyed or thought she stated the obvious too much. Musically, this game is wonderful, the orchestrated tracks really bring new life into the series and freshen up the adventuring, while also adding character and depth to the places and people.

If you are looking for a great experience and long playtime for a game, this is the way to go. I played through this without even the feeling like putting the controller down. 10 is a perfect score, but there is no perfect game... the number is a symbol of gaming epitomisation, this game reaches that point, and even with its faults, they are so few and far between that they are not even worth thinking about, because they are that insignificant.

There is a lot to love about this game, and there is always more to find and do. Although it is obvious that on a technically better system this game would thrive beyond what we have seen thus far, Skyward Sword pushes the technical standpoint of he Wii and Motion+ so far that it almost seems impossible to think of a more suitable console.